Final Fantasy EX Aye Aye Aye....
After a decent but flawed showing with FF XII (please learn to pronounce Marquis), Sony has released a multi-platform Final Fantasy title aimed to please as many people as possible. The newest installment is a dramatic shift from the older days of Final Fantasy RPGs for both better and worse. I have been with the franchise since Final Fantasy VII which was probably the breakout hit for the US market on the then new Playstation system. From the days of Cloud and his save the world from unsurmountable (yet I guess I did beat that game...) evil whilst breeding chocobos, talking to a variety of random NPCs for hidden gifts, and firing at random objects from a rollercoaster at the Golden Saucer, I have been hooked to the franchise. The massive nature of Final Fantasy VII is what got me into this genre completely, although I was keen on watching others play Chrono Trigger and the likes for few years. Since then I have played most of VII's sequels... cleverly named Final Fantasy 8, 9, 10 and 12. I skipped eleven as its departure from the genre into the MMORPG universe was disturbing and I think financially sound. I throughly enjoyed the story from Final Fantasy 8 but I thought a lot of the technical aspects were a bit... lacking. FF9's cartoonish vibe was a huge turnoff and probably the low for modern Final Fantasy games (excluding FF XI). Final Fantasy 12 was refreshing in both story and gameplay although I was never able to beat it do to my lack of permanent ownership of a PS2 and the workload in college.
I believe it was three years ago when I first saw the first hints of Final Fantasy XIII and I was both hooked and mystified as what the few little tidbits and cutscenes actually meant. More importantly there was a WOE-MAN in the renders :O. A real authentic female even by Japanese RPG standards that wasn't on the lines of a shrill annoying subordinate like Misa Misa from Death Note. Although it does abide by the brooding loner cliche of most JRPG's (see Crono, Cloud, Squall, and many many many many many many many many others), but hey, I guess I can't argue with a non-male avatar for myself. I was very pleased to hear that they were porting the game to the 360 (and I'll comment on the comparisons between the two later).
I kinda ended up forgetting about Final Fantasy until shortly before its release date and after looking at a few previews, I decided to give it a whirl.
Boy is Final Fantasy XIII different. I hesitate to even think that this can be called an RPG. Being a Mass Effect 2 loyalist til I die, I'm used to free flowing, non-linear, choice driven, story lines and in the digital age of customization and choice, Final Fantasy XIII throws that all down the drain and says "See this rail? Yea, you're on that for the next 24 hours of gameplay." For the first few hours, I thought the constant fighting with a few intermittent cutscenes was just a dramatic entry for a long awaited Final Fantasy game. But the cool down period NEVER came. Dialogue? Yea it occurred, but not in the "Lets talk to everyone on the street for no reason" format, but in a "watch this clip NOW" format. I realized that this game had totally ripped the soul of most RPG's away. There was no towns, no random NPC's. I hardly felt I was even playing my characters. There were no choices, I had no freedom to choose strategy or anything outside of battles. I was really torn apart by this development. What good is an RPG if there is no Role Playing and exploration. Anyway, let me break it down piece by piece.
Plot
Ignoring my lack of NPC's, towns, and old style role playing, the Plot is actually refreshing. Its not annoyingly convoluted and tiresome like Final Fantasy XII and its not dumbed down like Star Ocean or Blue Dragon. It certainly isn't as depressing as say Lost Odyssey either. The whole premise of this game is that Cocoon, the world that houses humans hovers above a beast infest planet called Gran Pulse and the humans live in constant fear of creatures and near God-like entities of the Fal'cie (get used to apostrophes). The Fal'cie are powerful entities that reside on both worlds and are responsible for things like food, water, sunlight and even gates and are pretty much the provider for humans. Otherwise, they try and stay out of human affairs with the exception of Eden Fal'cie which is kinda the head hauncho of all human society (as an advisory/protector role goes). Gran Pulse also have these entities which the Cocoon folks fear as they are hell bent on bring down the safety of Cocoon and destroying human civilization as they know it with memories from a previous Cocoon/Gran Pulse War driving human fears. The problem comes from the Fal'cie's ability to brand humans to do their bidding where failure leads to zombification of sorts, and success leads to eternity spent as a crystal. This branding makes humans into unfortunate slaves, called L'Cie, to fulfill a goal, called a focus. The story starts with an entire city being "purged" to export all the humans who COULD have been exposed to the Fal'Cie to Gran Pulse to maintain security on Cocoon and all your characters are caught up in this net somehow. In an attempt to save one person's fiance and the resulting Fal'Cie battle ends up with all your characters being branded a L'Cie, doomed to carry out a task which only a brief vision even hints at. As the story progresses, the interconnectivity of your characters and their string of crises of faith, and their struggles with mortality, purpose, and understanding provides a nice story line, if albeit linear. I know my quick synopsis probably doesn't do the story line justice but going through it is rather fun. The characters seem a bit like they were freshly unpacked from the archetype shipment boxes, but as you go further, they are surprisingly deep for even a Final Fantasy game. Unfortunately, a lot of the nuances of character relationships aren't exactly visible unless you read the little chapter synopses which I kinda think takes away from the game a little bit, but I can see there being a translation/cultural values difference that may have made some concepts hard to carry over directly.
Overall, I give the plot a
9/10. The names really could use a lot of work. Lightning (an alias thankfully), Snow, Fang, Vanille, Hope... come on... Never the less the litany of unnecessarily apostrophied words like Fal'cie, L'Cie, Ci'eth....
Gameplay
I personally believe this is where the game takes the biggest hit overall. The complete overhaul of a tried and true formula is always risky and I personally believe that they have dumbed the game down for casual gamers at the expense of a decent game. Granted, RPG's belong to a niche market and for the amount of content and the costs incurred by developers for RPG's, I imagine its somewhat harder to recoup these costs nowadays. But a game on rails these days that isn't a first person shooter just doesn't seem right any more, especially in the Final Fantasy genre. This is a huge step back in my opinion. The game does awkwardly shift off the the rails for a bit on the 3rd disk and I find the transition to be very weird and nothing more than filler and power leveling.
The battle system is actually very clean and logical and kinda does away with the complicated systems of the old days and replaces it with a simplified system that WORKS. Thats an important thing Sony... simplification for the sake of simplification is NOT good. But the days of managing 80982034 items are gone and there are far fewer accessories and weapons to equip. This lack of items is balanced by an upgrade system that is easy to understand.
Additionally, there are paradigms, which are reminiscent of older Final Fantasies as well as FF X-2. Each character specializes in certain areas and each job is critical in how the battle flows. But this time around, the battle is less focused on the actual move a character makes then on the overall strategy. Instead of picking "Fire" or "ice" or "heal" individually, your character works under a given set of overall instructions. For example, there is the Medic "class" where your characters task is to heal and remove status effects on your other characters that could be charged with say... casting attack magic. Again, not going into the details of it, but the overall point is to balance your tasks as the battle moves. You might have to act more defensively with certain enemies or when direct attacks aren't effective you have to use sabotage or distraction as a means of finishing the battle.
Overall, I give this game a
6/10. Sorry Sony, I liked having a breather and goofing around in town. Yea know... having fun?
Graphics/Sound
The Final Fantasy series have always been on the upper end of RPG graphics and this is no exception. The lack of towns and NPCs allows for a more varied and stunningly rendered environment although in most cases I found a lot of the environment rather useless. It was very tiresome to run roughly a kilometer without an enemy, save point, or treasure chest in sight. Like... why even have it? The characters are well rendered in both cinematics and other integrated cut scenes. The PS3's graphics are very noticeably cleaner and more detailed, but anti-aliasing suffered just a little bit giving a kinda blocky edge to everything. Although, it is nice to have only 1 disc for the PS3 version instead of the 360's three discs. The environments are widely variable from urban, to trash heap, to grand wilds thus using the entire color palette that a lot of games refuse to use (Final Fantasy XII was one of them).
The Soundtrack is alright. I feel like the used the character theme songs a bit too much, especially Serah's theme which is the one with the high pitched angelic voice/choir which sounds nice but is used in SOOO many cutscenes that its pretty much the only one I know. Otherwise, most of the music is rather forgetful which is unfortunate for a game that has a history of great music. I gather that most of the music is geared towards cinematics as each level only has one song that is played ad infinitium, although this is not unique to this game. Sound effects are what they are expected to be with the exception of the walking sounds. They are particularly loud and distracting that even people in the room your playing the game in will notice them over the actual soundtrack.
Graphics and sound get an
8/10
The game overall gets a score of
7.67/10. Now this score has a caveat that you are a Final Fantasy fan that is used to the older titles and likes them. The reason why I docked the score may be a result of Sony trying to encourage new gamers to join in and perhaps they might like this version that is simpler and less cumbersome than those of yesteryear. Lets call this ... the Simcity Societies syndrome. Dumbed down to open new markets at the expense of die-hard fans. I think you all can appreciate this final analogy.
While we are at it. PotD #3
So called "Australian Fried Potatoes". I have my doubts on its authenticity but not its taste. They can come with ranch dressing or melted cheese. I prefer it as is. This can be found at the Minnesota State Fair and perhaps my kitchen some day.