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			<title>Ressurecting the Dump - BATs</title>
			<link>http://blogs.simtropolis.com/TheDumpBis/index.cfm</link>
			<description>Randomness!</description>
			<language>en-us</language>
			<pubDate>Fri, 20 Nov 2009 21:07:34 -0500</pubDate>
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				<title>Ressurecting the Dump</title>
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				<title>Plopping the &apos;Tusi 101</title>
				<link>http://blogs.simtropolis.com/TheDumpBis/index.cfm/2009/9/10/Plopping-the-Tusi-101</link>
				<description>
				
				&lt;img width=&quot;760&quot; height=&quot;380&quot; src=&quot;http://img3.imageshack.us/img3/2964/tusi4copy.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Comic Sans MS;&quot;&gt;&lt;span style=&quot;font-size: xx-large;&quot;&gt;Ploping the &apos;Tusi 101&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;img width=&quot;760&quot; height=&quot;608&quot; src=&quot;http://img245.imageshack.us/img245/3371/newcity17mar00125246843.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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The &apos;Tusi 101 is a very complicated buildings in terms of plopping thanks to the solution I&amp;#160;had to find in order to overcome its obscene size. So here we go on a plop guide.&lt;br /&gt;
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&lt;img width=&quot;760&quot; height=&quot;570&quot; src=&quot;http://img3.imageshack.us/img3/565/image001bf.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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Ok so here we go, first you drag an avenue, then pick either side of the building. Position it like the image you see, with its back (the flat side)&amp;#160;facing your view (if this is not the angle you want, obviously, flip the game view) It should save about 3 meters from the avenue itself.&lt;br /&gt;
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&lt;img width=&quot;760&quot; height=&quot;570&quot; src=&quot;http://img3.imageshack.us/img3/5006/image002bl.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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Now plop the second half. You probably noticed that this is a 1x1 lot with an overhanging building model&amp;#160;(it is bug-safe I assure you all, no immortal building bug). In order to see the base lots I&amp;#160;turned on the fire hazard view. At least now I can see what I&apos;m working on. &amp;#160;Now you need to plop a NAM&amp;#160;pedestrian mall on the indicated purple squares in order to enable the function of the building&apos;s subway component, otherwise commuters will not be able to pass trough it.&lt;br /&gt;
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&lt;img alt=&quot;&quot; src=&quot;http://img3.imageshack.us/img3/2378/plopi.jpg&quot; /&gt;&lt;br /&gt;
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After that you have to lay the subway network. The building has a total jobs of 15,000 and a subway capacity of 15,000 too, so ideally this subway network should be a separated terminal from your main networks to avoid congestion.&lt;br /&gt;
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&lt;img width=&quot;760&quot; height=&quot;570&quot; src=&quot;http://img3.imageshack.us/img3/3655/image003qn.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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&lt;img width=&quot;760&quot; height=&quot;570&quot; src=&quot;http://img3.imageshack.us/img3/8623/image004cx.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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And here you go, a funcitonal subway station and commercial complex that ammounts 30k job in total. You can also provide commuter acess to it either directly by placing a road beside it (not recommended) or via FLUPs. The overhanging building allows for the most diverse designs for the base, here I used an eco-friendly prototype with peg&apos;s random woods.&lt;br /&gt;
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&lt;img width=&quot;760&quot; height=&quot;570&quot; src=&quot;http://img3.imageshack.us/img3/3965/newcity19apr01125260870.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
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And here you go! voila!&lt;br /&gt;
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*&lt;strong&gt;if you don&apos;t have NAM&amp;#160;&lt;/strong&gt;I strongly recommend getting it. A workaround for the plaza is to place a &lt;strong&gt;2x1&lt;/strong&gt; road stub on one of the building&apos;s side so the passengers can jump out of the subway station and into the building (the game sim doesn&apos;t allow immediate internal commute sadly). A &lt;strong&gt;1x1 road stub seems to not work&lt;/strong&gt;&lt;br /&gt; 
				</description>
				
				<category>BATs</category>				
				
				<pubDate>Thu, 10 Sep 2009 20:17:00 -0500</pubDate>
				<guid>http://blogs.simtropolis.com/TheDumpBis/index.cfm/2009/9/10/Plopping-the-Tusi-101</guid>
				<author>
				<name>Djohaal</name>
				</author>
				
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